-- 作者:轻轻风聆
-- 发布时间:2007/8/24 8:46:35
-- 判断外部影片载入进度的两种方法
方法一(推荐):MovieClipLoader方法
var mcContainer:MovieClip = this.createEmptyMovieClip("myMC", this.getNextHighestDepth()); var mcLoader:MovieClipLoader = new MovieClipLoader(); var mcListener:Object = new Object(); mcListener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number) { trace(Math.floor((bytesLoaded/bytesTotal)*100)+"%"); } mcListener.onLoadInit = function(target:MovieClip):Void { trace(target._name + " loadedComplete"); } mcLoader.addListener(mcListener); mcLoader.loadClip("picImg/pic1.jpg", "myMC"); //方法二:onEnterFrame方法
this.createEmptyMovieClip("tempMC", this.getNextHighestDepth()); this.createEmptyMovieClip("loaderMC", this.getNextHighestDepth()); loaderMC.loadMovie("picImg/pic1.jpg"); tempMC.onEnterFrame = function() { var loaded = loaderMC.getBytesLoaded(); var loadTotal = loaderMC.getBytesTotal(); trace(int((loaded/loadTotal)*100)+"%"); //此处很奇异,判断是否加载完要用((loaded/loadTotal) == 1)而不能用(loaded == loadTotal) if((loaded/loadTotal) == 1){ delete this.onEnterFrame; trace("loadedComplete"); } }
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